
Development note ·
Read article Heart of Darkness on Apple Silicon: engine, data and saves
Notes from a native HODE build, with separate game data and saves and explicit compatibility limits.
AGMADPractical guides and development notes. Real work, sources and clearly stated limits.
2 articles

Notes from a native HODE build, with separate game data and saves and explicit compatibility limits.

Why the correct executable and a simple launcher matter—and why reaching graphics mode is only the first test.